3 Player Classes with unique playstyles and skills
Stop-motion style monster animation
Brazen is a co-op multiplayer hunting prototype inspired by Monster Hunter and classic Ray Harryhausen films like Clash of the Titans.
Three different heroes, one stop-motion monster.
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The Stalwart fights with a weaponized shield.
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The shield can stun the Gorgoth when it charges.
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The Beerzerker is more powerful the more liquid courage he drinks.
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Beerzerkers land punches with their hand steins.
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The Player needs to be careful not to over do it...
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...or their Beerzerker will be stunned.
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The Waracle is master of all weapons, but prefers to fire them out of a bow.
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Mace arrows are heavy but can stun the Gorgoth.
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The Gorgoth flees when heavily damaged, leading the player to a new arena.
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Players pose with their trophy after a successful hunt.
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Brazen was developed based on an earlier internal prototype created by Brad Muir. In order to pitch the game to publishers, the prototype was given a month of additional development and I was brought on to turn the generic heroes into
three memorable player classes with distinct fighting styles.
Above: "Making Of Brazen" video with Brad Muir
I designed and implemented new gameplay mechanics for all three heroes:
Stalwart
Role: Heavy Melee Attacks & Defense
Weapon: Huge Bladed Shield
Special: Can plant shield into the ground and stop monster charges
Waracle
Role: Ranged Attacks, Versatile but Weak Melee
Weapon: Spear Arrows, Axe Arrows, Mace Arrows
Special: Can switch between 3 types of arrows and use them for melee or ranged attacks
Beerzerker
Role: Fast Melee Attacks, Bait
Weapon: Dual Battle Steins
Special: Gets faster and more powerful by drinking "liquid courage"